// game gallery

// game gallery

Tokenomics

Tokenomics

Tokenomics

Tokenomics

Tokenomics

At Prolific Game Studio, our commitment is to create a sustainable and rewarding ecosystem for our players, partners, and community.

At Prolific Game Studio, our commitment is to create a sustainable and rewarding ecosystem for our players, partners, and community.

At Prolific Game Studio, our commitment is to create a sustainable and rewarding ecosystem for our players, partners, and community.

At Prolific Game Studio, our commitment is to create a sustainable and rewarding ecosystem for our players, partners, and community.

At Prolific Game Studio, our commitment is to create a sustainable and rewarding ecosystem for our players, partners, and community.

The $PRO Coin is the backbone of this ecosystem, enabling seamless interaction across our gaming portfolio.

The $PRO Coin is the backbone of this ecosystem, enabling seamless interaction across our gaming portfolio.

The $PRO Coin is the backbone of this ecosystem, enabling seamless interaction across our gaming portfolio.

The $PRO Coin is the backbone of this ecosystem, enabling seamless interaction across our gaming portfolio.

The $PRO Coin is the backbone of this ecosystem, enabling seamless interaction across our gaming portfolio.

Prolific

Prolific

Prolific

Prolific

Prolific

game studios

game studios

game studios

game studios

game studios

Token Allocation

Token Allocation

Token Allocation

Token Allocation

Token Allocation

65%

65%

65%

65%

GameFi Rewards

GameFi Rewards

GameFi Rewards

The majority of $PRO Coins are dedicated to rewarding our players. Earn $PRO Coins by playing games, completing challenges, and participating in community events.

The majority of $PRO Coins are dedicated to rewarding our players. Earn $PRO Coins by playing games, completing challenges, and participating in community events.

The majority of $PRO Coins are dedicated to rewarding our players. Earn $PRO Coins by playing games, completing challenges, and participating in community events.

5%

5%

5%

5%

Marketing

Marketing

Marketing

Allocated for marketing initiatives to expand our global reach and attract new players

Allocated for marketing initiatives to expand our global reach and attract new players

Allocated for marketing initiatives to expand our global reach and attract new players

5%

5%

5%

5%

partnerships

partnerships

partnerships

Reserved for fostering strategic partnerships that enhance our ecosystem and offer more value to our community.

Reserved for fostering strategic partnerships that enhance our ecosystem and offer more value to our community.

Reserved for fostering strategic partnerships that enhance our ecosystem and offer more value to our community.

10%

10%

10%

10%

Initial listing & LP

Initial listing & LP

Initial listing & LP

Facilitates smooth trading of $PRO Coins by providing liquidity on exchanges.

Facilitates smooth trading of $PRO Coins by providing liquidity on exchanges.

Facilitates smooth trading of $PRO Coins by providing liquidity on exchanges.

10%

10%

10%

10%

Future listing & LP

Future listing & LP

Future listing & LP

Supports additional exchange listings and liquidity needs as we grow.

Supports additional exchange listings and liquidity needs as we grow.

Supports additional exchange listings and liquidity needs as we grow.

5%

5%

5%

5%

Team

Team

Team

Rewards our dedicated team who are building and maintaining the Prolific ecosystem.

Rewards our dedicated team who are building and maintaining the Prolific ecosystem.

Rewards our dedicated team who are building and maintaining the Prolific ecosystem.

Comprehensive Revenue Model Breakdown

Comprehensive Revenue Model Breakdown

Comprehensive Revenue Model Breakdown

Comprehensive Revenue Model Breakdown

Comprehensive Revenue Model Breakdown

At Prolific Game Studio, transparency is paramount. Below is our detailed breakdown of all revenue sources, updated with industry-standard conversion rates and the latest data to ensure feasibility given the current market landscape. Please note that all figures are projections based on current industry data and are subject to change due to various market factors.

At Prolific Game Studio, transparency is paramount. Below is our detailed breakdown of all revenue sources, updated with industry-standard conversion rates and the latest data to ensure feasibility given the current market landscape. Please note that all figures are projections based on current industry data and are subject to change due to various market factors.

At Prolific Game Studio, transparency is paramount. Below is our detailed breakdown of all revenue sources, updated with industry-standard conversion rates and the latest data to ensure feasibility given the current market landscape. Please note that all figures are projections based on current industry data and are subject to change due to various market factors.

1. Advertising Revenue

1. Advertising Revenue

1. Advertising Revenue

Overview

  • Ad Watch Mechanics: Each game offers players the opportunity to watch up to 20 ads per day in exchange for in-game tokens, boosts, or other rewards.

  • Ad Formats: We utilize rewarded video ads, known for higher engagement and higher effective cost per mille (eCPM).

Overview

  • Ad Watch Mechanics: Each game offers players the opportunity to watch up to 20 ads per day in exchange for in-game tokens, boosts, or other rewards.

  • Ad Formats: We utilize rewarded video ads, known for higher engagement and higher effective cost per mille (eCPM).

Overview

  • Ad Watch Mechanics: Each game offers players the opportunity to watch up to 20 ads per day in exchange for in-game tokens, boosts, or other rewards.

  • Ad Formats: We utilize rewarded video ads, known for higher engagement and higher effective cost per mille (eCPM).

Industry Standards and Assumptions

  • Average eCPM for Rewarded Video Ads: $10 (based on TON blockchain industry standards)

  • Revenue per Ad Watched: $0.01 per ad ($10 eCPM ÷ 1,000 impressions)

  • User Ad Engagement Rate: 50% of users watch ads

Calculations

Revenue per User per Day

  • Average Ads Watched per User per Day: 20 ads × 50% watch rate = 10 ads

  • Revenue per User per Day: $0.01 per ad × 10 ads = $0.10

Monthly Revenue per User

  • $0.10 × 30 days = $3.00 per user per month

Total Revenue Projections

Assumptions for All Scenarios

  • Total Number of Games by Mid-2025: 100

  • Cross-User Overlap Factor: Realistic overlap of 50% (50% unique users)

Industry Standards and Assumptions

  • Average eCPM for Rewarded Video Ads: $10 (based on TON blockchain industry standards)

  • Revenue per Ad Watched: $0.01 per ad ($10 eCPM ÷ 1,000 impressions)

  • User Ad Engagement Rate: 50% of users watch ads

Calculations

Revenue per User per Day

  • Average Ads Watched per User per Day: 20 ads × 50% watch rate = 10 ads

  • Revenue per User per Day: $0.01 per ad × 10 ads = $0.10

Monthly Revenue per User

  • $0.10 × 30 days = $3.00 per user per month

Total Revenue Projections

Assumptions for All Scenarios

  • Total Number of Games by Mid-2025: 100

  • Cross-User Overlap Factor: Realistic overlap of 50% (50% unique users)

Industry Standards and Assumptions

  • Average eCPM for Rewarded Video Ads: $10 (based on TON blockchain industry standards)

  • Revenue per Ad Watched: $0.01 per ad ($10 eCPM ÷ 1,000 impressions)

  • User Ad Engagement Rate: 50% of users watch ads

Calculations

Revenue per User per Day

  • Average Ads Watched per User per Day: 20 ads × 50% watch rate = 10 ads

  • Revenue per User per Day: $0.01 per ad × 10 ads = $0.10

Monthly Revenue per User

  • $0.10 × 30 days = $3.00 per user per month

Total Revenue Projections

Assumptions for All Scenarios

  • Total Number of Games by Mid-2025: 100

  • Cross-User Overlap Factor: Realistic overlap of 50% (50% unique users)

Scenario 1: Conservative Estimate

  • Daily Active Users (DAU) per Game: 250,000

  • Total DAU Across All Games (without overlap): 250,000 × 100 = 25,000,000

  • Adjusted for 50% Overlap:

    • Unique DAU: 25,000,000 × 0.50 = 12,500,000

    • Users Watching Ads: 12,500,000 × 50% = 6,250,000

Daily Advertising Revenue

  • Total Daily Revenue: 6,250,000 × $0.10 = $625,000

  • Annual Advertising Revenue: $625,000 × 365 = $228,125,000

Scenario 1: Conservative Estimate

  • Daily Active Users (DAU) per Game: 250,000

  • Total DAU Across All Games (without overlap): 250,000 × 100 = 25,000,000

  • Adjusted for 50% Overlap:

    • Unique DAU: 25,000,000 × 0.50 = 12,500,000

    • Users Watching Ads: 12,500,000 × 50% = 6,250,000

Daily Advertising Revenue

  • Total Daily Revenue: 6,250,000 × $0.10 = $625,000

  • Annual Advertising Revenue: $625,000 × 365 = $228,125,000

Scenario 1: Conservative Estimate

  • Daily Active Users (DAU) per Game: 250,000

  • Total DAU Across All Games (without overlap): 250,000 × 100 = 25,000,000

  • Adjusted for 50% Overlap:

    • Unique DAU: 25,000,000 × 0.50 = 12,500,000

    • Users Watching Ads: 12,500,000 × 50% = 6,250,000

Daily Advertising Revenue

  • Total Daily Revenue: 6,250,000 × $0.10 = $625,000

  • Annual Advertising Revenue: $625,000 × 365 = $228,125,000

Scenario 2: Median Estimate

  • DAU per Game: 500,000

  • Total DAU Across All Games (without overlap): 500,000 × 100 = 50,000,000

  • Adjusted for 50% Overlap:

    • Unique DAU: 50,000,000 × 0.50 = 25,000,000

    • Users Watching Ads: 25,000,000 × 50% = 12,500,000

Daily Advertising Revenue

  • Total Daily Revenue: 12,500,000 × $0.10 = $1,250,000

Annual Advertising Revenue: $1,250,000 × 365 = $456,250,000

Scenario 2: Median Estimate

  • DAU per Game: 500,000

  • Total DAU Across All Games (without overlap): 500,000 × 100 = 50,000,000

  • Adjusted for 50% Overlap:

    • Unique DAU: 50,000,000 × 0.50 = 25,000,000

    • Users Watching Ads: 25,000,000 × 50% = 12,500,000

Daily Advertising Revenue

  • Total Daily Revenue: 12,500,000 × $0.10 = $1,250,000

Annual Advertising Revenue: $1,250,000 × 365 = $456,250,000

Scenario 2: Median Estimate

  • DAU per Game: 500,000

  • Total DAU Across All Games (without overlap): 500,000 × 100 = 50,000,000

  • Adjusted for 50% Overlap:

    • Unique DAU: 50,000,000 × 0.50 = 25,000,000

    • Users Watching Ads: 25,000,000 × 50% = 12,500,000

Daily Advertising Revenue

  • Total Daily Revenue: 12,500,000 × $0.10 = $1,250,000

Annual Advertising Revenue: $1,250,000 × 365 = $456,250,000

Scenario 3: Industry Standard Estimate

  • DAU per Game: 1,000,000

  • Total DAU Across All Games (without overlap): 1,000,000 × 100 = 100,000,000

  • Adjusted for 50% Overlap:

    • Unique DAU: 100,000,000 × 0.50 = 50,000,000

    • Users Watching Ads: 50,000,000 × 50% = 25,000,000

Daily Advertising Revenue

  • Total Daily Revenue: 25,000,000 × $0.10 = $2,500,000

Annual Advertising Revenue: $2,500,000 × 365 = $912,500,000

Scenario 3: Industry Standard Estimate

  • DAU per Game: 1,000,000

  • Total DAU Across All Games (without overlap): 1,000,000 × 100 = 100,000,000

  • Adjusted for 50% Overlap:

    • Unique DAU: 100,000,000 × 0.50 = 50,000,000

    • Users Watching Ads: 50,000,000 × 50% = 25,000,000

Daily Advertising Revenue

  • Total Daily Revenue: 25,000,000 × $0.10 = $2,500,000

Annual Advertising Revenue: $2,500,000 × 365 = $912,500,000

Scenario 3: Industry Standard Estimate

  • DAU per Game: 1,000,000

  • Total DAU Across All Games (without overlap): 1,000,000 × 100 = 100,000,000

  • Adjusted for 50% Overlap:

    • Unique DAU: 100,000,000 × 0.50 = 50,000,000

    • Users Watching Ads: 50,000,000 × 50% = 25,000,000

Daily Advertising Revenue

  • Total Daily Revenue: 25,000,000 × $0.10 = $2,500,000

Annual Advertising Revenue: $2,500,000 × 365 = $912,500,000

  1. IN-APP PURCHASES

  1. IN-APP PURCHASES

  1. IN-APP PURCHASES

Overview

Players can purchase in-game tokens and power-ups using various payment methods, including cryptocurrencies and traditional options.

  • Token Pricing Summary:

    • Price Points: Ranging from $5.00 for 50,000 tokens to $1,000.00 for 15,000,000 tokens.

    • Discounts: Up to 35% off for larger packs.

  • Payment Methods: TON, USDT, BTC, ETH, Google Pay, Apple Pay, Telegram Stars.

Industry Standards and Assumptions

  • Conversion Rate for IAP: 2% of unique DAU make purchases (based on crypto industry standards)

  • Average Spend per Paying User: $42.50 (mid-tier purchase of 500,000 tokens)

Calculations

Scenario 1: Conservative Estimate

  • Unique DAU: 12,500,000

  • Paying Users: 12,500,000 × 2% = 250,000 users

  • Monthly IAP Revenue: 250,000 × $42.50 = $10,625,000

Annual IAP Revenue: $10,625,000 × 12 = $127,500,000

Overview

Players can purchase in-game tokens and power-ups using various payment methods, including cryptocurrencies and traditional options.

  • Token Pricing Summary:

    • Price Points: Ranging from $5.00 for 50,000 tokens to $1,000.00 for 15,000,000 tokens.

    • Discounts: Up to 35% off for larger packs.

  • Payment Methods: TON, USDT, BTC, ETH, Google Pay, Apple Pay, Telegram Stars.

Industry Standards and Assumptions

  • Conversion Rate for IAP: 2% of unique DAU make purchases (based on crypto industry standards)

  • Average Spend per Paying User: $42.50 (mid-tier purchase of 500,000 tokens)

Calculations

Scenario 1: Conservative Estimate

  • Unique DAU: 12,500,000

  • Paying Users: 12,500,000 × 2% = 250,000 users

  • Monthly IAP Revenue: 250,000 × $42.50 = $10,625,000

Annual IAP Revenue: $10,625,000 × 12 = $127,500,000

Overview

Players can purchase in-game tokens and power-ups using various payment methods, including cryptocurrencies and traditional options.

  • Token Pricing Summary:

    • Price Points: Ranging from $5.00 for 50,000 tokens to $1,000.00 for 15,000,000 tokens.

    • Discounts: Up to 35% off for larger packs.

  • Payment Methods: TON, USDT, BTC, ETH, Google Pay, Apple Pay, Telegram Stars.

Industry Standards and Assumptions

  • Conversion Rate for IAP: 2% of unique DAU make purchases (based on crypto industry standards)

  • Average Spend per Paying User: $42.50 (mid-tier purchase of 500,000 tokens)

Calculations

Scenario 1: Conservative Estimate

  • Unique DAU: 12,500,000

  • Paying Users: 12,500,000 × 2% = 250,000 users

  • Monthly IAP Revenue: 250,000 × $42.50 = $10,625,000

Annual IAP Revenue: $10,625,000 × 12 = $127,500,000

Scenario 2: Median Estimate

  • Unique DAU: 25,000,000

  • Paying Users: 25,000,000 × 2% = 500,000 users

  • Monthly IAP Revenue: 500,000 × $42.50 = $21,250,000

Annual IAP Revenue: $21,250,000 × 12 = $255,000,000

Scenario 2: Median Estimate

  • Unique DAU: 25,000,000

  • Paying Users: 25,000,000 × 2% = 500,000 users

  • Monthly IAP Revenue: 500,000 × $42.50 = $21,250,000

Annual IAP Revenue: $21,250,000 × 12 = $255,000,000

Scenario 2: Median Estimate

  • Unique DAU: 25,000,000

  • Paying Users: 25,000,000 × 2% = 500,000 users

  • Monthly IAP Revenue: 500,000 × $42.50 = $21,250,000

Annual IAP Revenue: $21,250,000 × 12 = $255,000,000

Scenario 3: Industry Standard Estimate

  • Unique DAU: 50,000,000

  • Paying Users: 50,000,000 × 2% = 1,000,000 users

  • Monthly IAP Revenue: 1,000,000 × $42.50 = $42,500,000

Annual IAP Revenue: $42,500,000 × 12 = $510,000,000

Scenario 3: Industry Standard Estimate

  • Unique DAU: 50,000,000

  • Paying Users: 50,000,000 × 2% = 1,000,000 users

  • Monthly IAP Revenue: 1,000,000 × $42.50 = $42,500,000

Annual IAP Revenue: $42,500,000 × 12 = $510,000,000

Scenario 3: Industry Standard Estimate

  • Unique DAU: 50,000,000

  • Paying Users: 50,000,000 × 2% = 1,000,000 users

  • Monthly IAP Revenue: 1,000,000 × $42.50 = $42,500,000

Annual IAP Revenue: $42,500,000 × 12 = $510,000,000

3. Inter-App Traffic Trades

3. Inter-App Traffic Trades

3. Inter-App Traffic Trades

Collaborations with other apps and games to mutually promote each other, increasing user base and engagement.

  • Revenue per User: $0.04 per user per day (based on TON blockchain industry standards)

Calculations

Scenario 1: Conservative Estimate

  • Unique DAU: 12,500,000

  • Daily Revenue: 12,500,000 × $0.04 = $500,000

Annual Revenue: $500,000 × 365 = $182,500,000

Collaborations with other apps and games to mutually promote each other, increasing user base and engagement.

  • Revenue per User: $0.04 per user per day (based on TON blockchain industry standards)

Calculations

Scenario 1: Conservative Estimate

  • Unique DAU: 12,500,000

  • Daily Revenue: 12,500,000 × $0.04 = $500,000

Annual Revenue: $500,000 × 365 = $182,500,000

Collaborations with other apps and games to mutually promote each other, increasing user base and engagement.

  • Revenue per User: $0.04 per user per day (based on TON blockchain industry standards)

Calculations

Scenario 1: Conservative Estimate

  • Unique DAU: 12,500,000

  • Daily Revenue: 12,500,000 × $0.04 = $500,000

Annual Revenue: $500,000 × 365 = $182,500,000

Scenario 2: Median Estimate

  • Unique DAU: 25,000,000

  • Daily Revenue: 25,000,000 × $0.04 = $1,000,000

Annual Revenue: $1,000,000 × 365 = $365,000,00

Scenario 2: Median Estimate

  • Unique DAU: 25,000,000

  • Daily Revenue: 25,000,000 × $0.04 = $1,000,000

Annual Revenue: $1,000,000 × 365 = $365,000,00

Scenario 2: Median Estimate

  • Unique DAU: 25,000,000

  • Daily Revenue: 25,000,000 × $0.04 = $1,000,000

Annual Revenue: $1,000,000 × 365 = $365,000,00

Scenario 3: Industry Standard Estimate

  • Unique DAU: 50,000,000

  • Daily Revenue: 50,000,000 × $0.04 = $2,000,000

Annual Revenue: $2,000,000 × 365 = $730,000,000

Scenario 3: Industry Standard Estimate

  • Unique DAU: 50,000,000

  • Daily Revenue: 50,000,000 × $0.04 = $2,000,000

Annual Revenue: $2,000,000 × 365 = $730,000,000

Scenario 3: Industry Standard Estimate

  • Unique DAU: 50,000,000

  • Daily Revenue: 50,000,000 × $0.04 = $2,000,000

Annual Revenue: $2,000,000 × 365 = $730,000,000

 Partnerships and Sponsorships

 Partnerships and Sponsorships

 Partnerships and Sponsorships

Revenue from brands sponsoring in-game events, challenges, or integrating their products into our games.

Annual Sponsorship Revenue: Estimated at $50,000,000 (100 sponsorships × $500,000 each)

Revenue from brands sponsoring in-game events, challenges, or integrating their products into our games.

Annual Sponsorship Revenue: Estimated at $50,000,000 (100 sponsorships × $500,000 each)

Revenue from brands sponsoring in-game events, challenges, or integrating their products into our games.

Annual Sponsorship Revenue: Estimated at $50,000,000 (100 sponsorships × $500,000 each)

Total Revenue Projections

Total Revenue Projections

Total Revenue Projections

Scenario 1: Conservative Estimate

  • Advertising Revenue: $228,125,000

  • In-App Purchases: $127,500,000

  • Inter-App Traffic Trades: $182,500,000

  • Partnerships and Sponsorships: $50,000,000

  • Total Annual Revenue: $588,125,000

Scenario 2: Median Estimate

  • Advertising Revenue: $456,250,000

  • In-App Purchases: $255,000,000

  • Inter-App Traffic Trades: $365,000,000

  • Partnerships and Sponsorships: $50,000,000

  • Total Annual Revenue: $1,126,250,000

Scenario 3: Industry Standard Estimate

  • Advertising Revenue: $912,500,000

  • In-App Purchases: $510,000,000

  • Inter-App Traffic Trades: $730,000,000

  • Partnerships and Sponsorships: $50,000,000

Total Annual Revenue: $2,202,500,000

Scenario 1: Conservative Estimate

  • Advertising Revenue: $228,125,000

  • In-App Purchases: $127,500,000

  • Inter-App Traffic Trades: $182,500,000

  • Partnerships and Sponsorships: $50,000,000

  • Total Annual Revenue: $588,125,000

Scenario 2: Median Estimate

  • Advertising Revenue: $456,250,000

  • In-App Purchases: $255,000,000

  • Inter-App Traffic Trades: $365,000,000

  • Partnerships and Sponsorships: $50,000,000

  • Total Annual Revenue: $1,126,250,000

Scenario 3: Industry Standard Estimate

  • Advertising Revenue: $912,500,000

  • In-App Purchases: $510,000,000

  • Inter-App Traffic Trades: $730,000,000

  • Partnerships and Sponsorships: $50,000,000

Total Annual Revenue: $2,202,500,000

Scenario 1: Conservative Estimate

  • Advertising Revenue: $228,125,000

  • In-App Purchases: $127,500,000

  • Inter-App Traffic Trades: $182,500,000

  • Partnerships and Sponsorships: $50,000,000

  • Total Annual Revenue: $588,125,000

Scenario 2: Median Estimate

  • Advertising Revenue: $456,250,000

  • In-App Purchases: $255,000,000

  • Inter-App Traffic Trades: $365,000,000

  • Partnerships and Sponsorships: $50,000,000

  • Total Annual Revenue: $1,126,250,000

Scenario 3: Industry Standard Estimate

  • Advertising Revenue: $912,500,000

  • In-App Purchases: $510,000,000

  • Inter-App Traffic Trades: $730,000,000

  • Partnerships and Sponsorships: $50,000,000

Total Annual Revenue: $2,202,500,000

Disclaimers and Considerations

Disclaimers and Considerations

Disclaimers and Considerations

  • Speculative Nature: These projections are purely ‘best case scenario’ speculations. All projections are based on industry standards specific to the TON blockchain and current market data. Actual results may vary due to market conditions, user behavior, and other unforeseen factors.

  • Conversion Rate Variability: While a 2% conversion rate for in-app purchases is standard in the crypto industry, actual rates may differ.

  • Average Spend Accuracy: The assumed average spend may vary as users choose different pricing tiers.

  • Market Saturation: Achieving these DAU numbers requires significant marketing efforts and user retention strategies.

  • User Overlap: An overlap rate of 50% has been assumed, meaning 50% of the total DAU are unique users.

Feasibility: Projections have been adjusted to reflect realistic user engagement levels, considering the current Telegram user base of approximately 900 million users.

  • Speculative Nature: These projections are purely ‘best case scenario’ speculations. All projections are based on industry standards specific to the TON blockchain and current market data. Actual results may vary due to market conditions, user behavior, and other unforeseen factors.

  • Conversion Rate Variability: While a 2% conversion rate for in-app purchases is standard in the crypto industry, actual rates may differ.

  • Average Spend Accuracy: The assumed average spend may vary as users choose different pricing tiers.

  • Market Saturation: Achieving these DAU numbers requires significant marketing efforts and user retention strategies.

  • User Overlap: An overlap rate of 50% has been assumed, meaning 50% of the total DAU are unique users.

Feasibility: Projections have been adjusted to reflect realistic user engagement levels, considering the current Telegram user base of approximately 900 million users.

  • Speculative Nature: These projections are purely ‘best case scenario’ speculations. All projections are based on industry standards specific to the TON blockchain and current market data. Actual results may vary due to market conditions, user behavior, and other unforeseen factors.

  • Conversion Rate Variability: While a 2% conversion rate for in-app purchases is standard in the crypto industry, actual rates may differ.

  • Average Spend Accuracy: The assumed average spend may vary as users choose different pricing tiers.

  • Market Saturation: Achieving these DAU numbers requires significant marketing efforts and user retention strategies.

  • User Overlap: An overlap rate of 50% has been assumed, meaning 50% of the total DAU are unique users.

Feasibility: Projections have been adjusted to reflect realistic user engagement levels, considering the current Telegram user base of approximately 900 million users.

Integrating Revenue Models into Our Strategy

Integrating Revenue Models into Our Strategy

Integrating Revenue Models into Our Strategy

  • Our diversified revenue streams are designed to ensure sustainability and growth while providing value back to the community.

    • Reinvestment: A portion of the revenue will be reinvested into game development, platform enhancements, and marketing to sustain and accelerate growth.

  • 20% Net Revenue Buy-Back Commitment

    • Buy-Back Program: We are committed to using 20% of our annual net revenue to buy back $PRO Coins from the open market, reducing circulating supply and potentially increasing the coin's value.

  • Our diversified revenue streams are designed to ensure sustainability and growth while providing value back to the community.

    • Reinvestment: A portion of the revenue will be reinvested into game development, platform enhancements, and marketing to sustain and accelerate growth.

  • 20% Net Revenue Buy-Back Commitment

    • Buy-Back Program: We are committed to using 20% of our annual net revenue to buy back $PRO Coins from the open market, reducing circulating supply and potentially increasing the coin's value.

  • Our diversified revenue streams are designed to ensure sustainability and growth while providing value back to the community.

    • Reinvestment: A portion of the revenue will be reinvested into game development, platform enhancements, and marketing to sustain and accelerate growth.

  • 20% Net Revenue Buy-Back Commitment

    • Buy-Back Program: We are committed to using 20% of our annual net revenue to buy back $PRO Coins from the open market, reducing circulating supply and potentially increasing the coin's value.

Community Benefits

Community Benefits

Community Benefits

  • Enhanced Rewards: Higher revenues allow us to offer more substantial rewards and incentives to our players.

  • Platform Expansion: Funding the development of new games and features across multiple platforms.

  • Enhanced Rewards: Higher revenues allow us to offer more substantial rewards and incentives to our players.

  • Platform Expansion: Funding the development of new games and features across multiple platforms.

  • Enhanced Rewards: Higher revenues allow us to offer more substantial rewards and incentives to our players.

  • Platform Expansion: Funding the development of new games and features across multiple platforms.

// freqently asked questions

Ask away!

// freqently asked questions

Ask away!

1.

What is Prolific Game Studio? 

2.

What types of games do you offer?

3.

What is $Pro Coin, and how can I use it?

4.

How do I start playing your games?

5.

How do in-game purchases work?

6.

What platforms are your games available on? 

7.

How can I get involved with Prolific Game Studio?

8.

What are your future plans? 

1.

What is Prolific Game Studio? 

2.

What types of games do you offer?

3.

What is $Pro Coin, and how can I use it?

4.

How do I start playing your games?

5.

How do in-game purchases work?

6.

What platforms are your games available on? 

7.

How can I get involved with Prolific Game Studio?

8.

What are your future plans? 

1.

What is Prolific Game Studio? 

2.

What types of games do you offer?

3.

What is $Pro Coin, and how can I use it?

4.

How do I start playing your games?

5.

How do in-game purchases work?

6.

What platforms are your games available on? 

7.

How can I get involved with Prolific Game Studio?

8.

What are your future plans? 

1.

What is Prolific Game Studio? 

2.

What types of games do you offer?

3.

What is $Pro Coin, and how can I use it?

4.

How do I start playing your games?

5.

How do in-game purchases work?

6.

What platforms are your games available on? 

7.

How can I get involved with Prolific Game Studio?

8.

What are your future plans? 

1.

What is Prolific Game Studio? 

2.

What types of games do you offer?

3.

What is $Pro Coin, and how can I use it?

4.

How do I start playing your games?

5.

How do in-game purchases work?

6.

What platforms are your games available on? 

7.

How can I get involved with Prolific Game Studio?

8.

What are your future plans? 

Disclaimer: All financial projections are estimates and are not guaranteed. Actual results may vary due to market conditions and other factors. Nothing in this document constitutes financial advice or an offer to invest.

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Join the Prolific games community

Join the Prolific games community

Join the Prolific games community

Join the Prolific games community

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